Adding multiple keyframes automatically to a timeline?
I'm trying to fly a camera around a rather big scene, and I want it to move smoothly from point A to B to C etc (eventually back to A). I've tried this with the action recorder, but the scene is just too big and I can never get the movement smooth enough (only for smaller segments). So using keyframes seem to be the ticket. But! Ideally, I'd just sort of "be in the camera", move to a spot, press a key and a keyframe will be added, move to a new spot, press a key, another keyframe added - and then have those keyframes automatically added to a timeline, smooth between them, and voila, I have a nice route for my camera!
Is there any way to do this easily now? I've tried with keyframes, but I have to stamp them around and move the timeline with me, and it quickly gets a bit messy (because I forget one thing or another). It would be super nice if there was a "automatically add several keyframes to a timeline" feature that you could use.
Or hang on ... could I somehow possess a camera and just hover around with it? Hmmm, can't seem to possess a camera.
Anyone with a few tips on how to make smooth moving cameras without having to travel around stamping down lots of keyframes and going back to pick them up and put them in a timeline later? :P
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To "possess" a camera, scope into it with L1 + X. This is the best way to move a camera. And while recording with a keyframe, you can scope in and move the camera and that'll be remembered.
If you place a few keyframes on the same row of the timeline and link them with blends/tweens using L1 + X in the gaps between them... then you can start recording with one of them, and use the L1 + right/left shortcut to go to the next or previous keyframe in those connected keyframes. So that should make it easier for you. -
you *could* potentially make a possessable camera. It'd require having to make a microchip on an invisible box that includes the camera, a camera sensor, advanced movers, etc. However, I can imagine it would only have limited use. Probably only be good for movement, but not camera editing on the fly.
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