How do I change a puppet attribute (in game) without using a keyframe
I want to change a puppets attribute (like size or run speed) by pressing a button (lets say circle). I tried using a keyframe but that saves the puppets location so it ends up getting teleported as well. Any help?
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You're right in your idea to use a keyframe. Are you sure the game is paused before making the change?
Create a keyframe let it record you changing the run speed. Then connect the button output to the keyframe. -
'@CrossStitch Just tried and it doesn't seem to work. heres whats happening if this helps. . .
https://www.youtube.com/watch?v=tqtbTQq6bX0 (sorry for the bad quality(did it quickly)) -
Delete that keyframe and make a new one. Make sure you don't move the puppet this time and only change the attribute.
You can tell if the puppet is affected by a keyframe if you see diagonal lines on it, so make sure it doesn't have that. -
I figured it out! turns out I just needed to be scoped into the puppet lol thx for your time and help guys!
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