How Do I disable IK on a joint
So, if i move the arm of my character it will drag the body with him causing some fatal errors on the neck joint.
Anyway to change between IK/FK on puntual joints?
-
Nevermind, I found my error by myself. If you are facing this problem you are probably trying to create a puppet out of a blank puppet. You must spawn the blank puppet and then grab all your character (with joints included) and add it to blank puppet's group. If you see more details of the puppet you'll see a purple circle on the floor, see details and search for corporal structure panel. Just link every part and your problems will banish.
:)
Please sign in to leave a comment.