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how do i make enemy ai attack with random animations only when my possessed player is the trigger zone ?

  • Supposer

    No idea what's going on in that upside-down photo XD

    The basics would be:

    - Add a trigger zone near the monster.
    - Make animation timelines for different attacks. Set them to "play once."
    - Add health modifier gadgets to the timeline for when it should do damage.
    - Add a randomiser gadget, with different outputs to different attack timelines.
    - Hook the trigger zone to the randomiser "randomise" input, and to its power. (So when the player isn't in the zone, no timelines play.)
    - Hook each attack's timeline's "finished" output to the "randomise" input so it plays a different attack next time.

    Probably need some debugging, as this is off the top of my head. But this should get you started. Make a new post with a more specific question, if you need more help.

  • PerryM128

    Ok,thanks i’ve got it working now

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