Is it possible to animate the scale of emitted particles like LBP?
In LBP, after selecting which object to emit from an emitter, scaling it up and down would automatically animate the particle's birth. Is this doable in dreams? If i scale up the white dot indicator now it just scales the emitted object uniformly (not smoothly in time).
Thanks!!!
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The best way to control scaling is to use keyframes in a timeline.
Create a timeline. Add a keyframe, and record scaling the object to one size. Add a second keyframe, and record scaling the object to a different size. Place them both on the same row of the timeline with space in between. In between, press L1(shift) + X to cycle through different tweening methods. Now, as the timeline plays, it will morph between one scale and the new scale. -
Thanks, I'll give that a shot.
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