How would I setup an object to fall out of another randomly?
How would I set up an object to fall out of another randomly timed. Ie I have a character and I want something falling off his head every time he shifts his head down or to the side when controlled by player but I want it to happen randomly. I placed an emitter that emits the object I want to fall, but that’s as far as I can get without getting too technical.
-
Use a randomiser gadget. Hook up the first output to the power of the emitter. Set the emitter to emit once only. Then when you want a possible object spat out, fire a signal to the randomiser's "randomise" input.
If you want it to happen more often than 50/50, add more outputs (tweak the randomiser) and wire those up to the power also. If you want it to happen less often, add more outputs and *don't* wire them up to the power.
Please sign in to leave a comment.