Multiple Controller sensors on puppet?
I'm trying to isolate combat logic from movement on my puppet. The thought of weaving a dozen button wires through multiple layers of microchips sounds painful.
I attempted to put another controller sensor in the combat chip, but all the inputs are ignored. I deleted the original ConSensor and the combat sensor started working.
Do you fine folks have any way to trick a puppet to output from multiple Controller Sensors? Should I stuff all the inputs into combines and splitters to keep things clean? Any other methods of input wire management?
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The problem is, the sensor wasn't possessed; the character sensor was possessed. Make sure you've got the controller sensor set to "remote." That way it will listen for input regardless.
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