Define a controllable 2D seesaw that a non-controllable character moves along on unless it falls off either end?
I've found the follow tag to do 2D plane gameplay isn't doing the job for this because the character can slip off the front or back even though I have set follow strength to just Y (left / right).
I just don't know what I'm missing.l
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Another way of doing this is to add invisible walls on either side. Then, the puppet *cannot* move too far forward or backward; only side to side.
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Yeah, I toyed with that idea as well but I was hoping there would be a neater way.
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