Is it possible to attach a painted stroke to 2 seperate objects at either end?
As per the title, im trying to connect a painted stroke at both ends to 2 seperate objects.
Object A - attach stroke via tentacle snap
Apply physics animation etc to stroke
This moves and behaves as i expect.
I now want to attach the opposite end of the stroke to a seperate object and this is where im struggling.
Tried scoping the stroke and glueing desired end to object B but that didnt work.
I tried the tweeks withing the stroke to attach at both ends on but that just makes the 2 stroke ends behave as if they are connected to object A's height and axis and stays there so physics only applies to the middle, it basically just sags and doesnt connect to object Bn.
Ive tried the tweek that says attach to an object and allows manual selection of object but this doesnt work either.
Any help would be apreciated.
Further to this i also would like the stroke to be attached to object B which will be destroyed and emmited on a button prompt but i want to make sure i can attach the stroke from object A to B before i tackle this part.
Thanks
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Never mind i was not scoped to the correct object B layer.
:) it does work.
Now to test if it will work when attached to an emitted object :)
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