How do I move an arm with a keyframe without the character returning to the start point?
I have set up the keyframe movement and it works fine, but if my character moves away from the spot I did my animation and tries to do the move, instead of just moving the arm it goes back to the starting point to do it.
Puppet controller - Controller Logic - Square - Timer - Timeline - 4 keyframes
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Hmm that sounds odd... Did you by any chance use an action recorder instead of a key frame?
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Maybe you accidentally moved the whole puppet slightly before positioning the arm when you were recording, so when activated it brings the puppet back to this position.
Did you try re-recording the keyframe? -
Make sure "keep changes" is selected on your keyframes.
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I think I had a glitch with one of the keyframes. I re-did the keyframes and it all works now.
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