Health manager consider players
How does this work? I turn this on for both the manager and modifier with a controller sensor on both objects set to remote control for only 2nd player (to force ownership of the chip) and the modifier does damage to same owned managers. I've tried plugging in the ownership output of the controller sensor to the consider players input and I get the same result. How do I use this properly?
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I still haven't figured this out... It seems that players can damage themselves with their own weapons no matter what settings I use. It's like it wants me to make my own health system lol
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