What is the best way to override an animation?
I have a jump animation for my character. As I keep adding abilities to it while it jumps, I dont want the jump animation to play, instead the one required at the moment. I started using XOR gates to stop the animation from playing, but that doesn't seem clean. Can I make a tag called "cancelled jump" that gets activated when I want instead of having to re-wire everything? Is there an easier way?
Thanks!
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Hi,
Use the exclusive gate, they can interupt other exclusive gates of the same name so only one is on at a time.
That should get you what you need
John -
One of the things I've done is go into the keyframe that you want to play and while editing the keyframe, power down the other keyframe or timeline. This way, when you trigger the keyframe, it turns the power off of the other one, thus preventing it from playing.
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