Pointer camera and self made HUD Icon?
For my game I use a single pointer camera because it serves the exact purpose I was looking for: Following my centered character in a specific angle without letting you rotate the cam.
For text or number display a HUD works fine but I wonder if it is even possible to place own graphics in front of the pointer camera? There are less values than for a normal camera.
With a normal camera I was struggeling to get it to work the way I indend. Help?
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for my game I didn't even know camera pointers were a thing. I use a beautifully streamlined setup :)
- Block pasted in world set to invisible and non collidable
- follower set to follow ship (or character for you) with 100% strength/damping
- Camera stamped to the block and then set up with the correct angle/FoV
I was looking at HUD items - I could group with the block and that should work, but it would mean if I make any adjustments to the camera it would need the HUD elements adjusting too. And getting the position/framing right is difficult as you can't look through the camera while moving the objects. -
Thanks KlawUK I will try to change it to a camera with your setup. Maybe it is possible to teleport HUD icons to the invisible block as well via tags and a teleporter? They should follow along, right?
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Just add any hud element in the same group (scoped in) as the puppet. The hud will always move relative to the puppet then
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