Change a rotator’s point of rotation?
Right now it seems like a rotator rotates around the mass center, is there a way to change the point of rotation a rotator has?
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I had the same problem .The solution is to attach the object to something with a bolt.
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Davidnorth,thanks, just tried it, but the bolt is sometimes very hard to work with. Tried making an FPS but the weight of the gun gave the bolt a run for it’s money... Would be ideal if one could change the point of rotation :)
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If you are using my fps kit, all you have to do is teleport the gun to the bodies location, and have it point in the direction of the cameras center using the hit position on the laser.
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Hi,
Unfortunately you can't change a rotation point with the rotator alone, but using a bolt will certainly work.
"Would be ideal if one could change the point of rotation"
Luckily you can, just grab the purple middle of the bolt and you can move it :)
hope that helps
John -
I agree it'd be nice to do this without a bolt. Actually it'd be nice to be able to set that point through logic too. I have an idea for a game that would depend on exactly that being possible.
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I was trying to achieve exactly this... and now I can see it is not possible...
my object is a Cycle that I want to have the pivot at the back tire... to make the turns... but sadly the pivot is located on the middle and doesn't work for me :( -
Some further information; the point of rotation is the centre of mass of the object.
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Dont know if it helps, but here's a workaround..
https://www.youtube.com/watch?v=kWPyClhYX8E
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