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How do I reliably pin a visibly Squashy object to an exact elevated position?

  • MrKlawUK

    How thick have you tried? Probably stating the obvious but you tried a nice thick frame and setting it to not visible? Pretty sure you can do that with collision still on?

  • jgr9

    Yes, after this I tried even thicker on the bottom, and I already know how it goes with thicker sides.

    So the unfortunate, though still funny, thing is that it still freaks out with a thicker bottom/thicker sides, and you could see it shoot out into space, BUT.... it would warp back to its original position before I even landed to bounce on it again, rather than being actually gone and gone forever. Though.... at least it didn't just sink through the bottom, as it was doing with a thinner frame bottom.

    But having a thick frame, or at least thick sides, comes the problem with wanting to only trigger the bounce from the top side. The puppet and its collision shape like to push through objects, no matter if you max out the physics quality of every object and no matter how you adjust the puppets collision shape.

    I only want to trigger the bounce force when the puppet is standing on the top and it cannot be triggered when the puppet is pushing against the side. The wider the invisible frame, the wider the puppet is from the box. AND, the wider of an area on the edges there is that the puppet could land on top of that does not trigger the bounce.

    Dilemmas.

  • napzackz

    Maybe turning on ignore gravity and using a mover with 0 speed and dampening turned all the way up

  • jgr9

    Setting it to ignore gravity doesn't assist in it ignoring pushes from puppets or other objects. It's just puts it in a zero-G state.

  • jgr9

    Full dampening doesn't work either.

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