"Look at rotator" front
I've attached a Look at Rotator to an object (an eye in this case) and have linked it up to look at the character in my scene.
It moves to look at my character, but looks off to the side a bit. I guess because the 'front' of the eye isn't recognised by the rotator as where the iris is. Is there some way to fix this?
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Hi,
When you tweak the rotator you'll notice it has a widget coming from the gadget/centre of your object, just point this where you want the front of the eye to be.
John -
Thank you John! Can't believe I missed that. Think I tried fiddling with that before but had preview mode on so it kept swiveling back.
Anyway that worked perfectly thanks :)
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