Keyframe poses affecting animation
I want my character to pose with x, and attack when x AND r1 are pressed together. However, if x is still held down during the attack animation, that pose affects the animation. Is there a way to prevent this?
-
Signals from both keyframes are being combined. Can you wire the first pose to the combination of x AND NOT r1?
-
...AND NOT (animation-in-progress) if necessary.
-
As QuietlyWrong points out, NOT Gates might be helpful. If you need something more advanced, take a look at Exclusive Gates. https://indreams.me/guide/palette-glossary/assembly/components/logic-and-processing/exclusive-gate
Pablo
Please sign in to leave a comment.