How to make camera follow puppet when falling quickly
The question is above. How do I do this??
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You could split (with a splitter gadget - from logic and processing components) the Velocity coming out of the puppet interface gadget (Page 3 of tweaks menu). To get the Velocity in Y (up/down axis)
You could split that again to get the down velocity in Y.
With that you could power a camera gadget or camera pointer..
You may want to try putting a signal manipulator befor the camera gadget to set a threshold for the velocity to be above before the camera will activate.
K
K -
Sounds complicated bit I think I understand. Only thing though, is there a default camera for puppets? I can't seem to find it if there is.
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