Cause a destroyer to self terminate a microchip?
I can't figure out how to get a destroyer to get rid of a microchip. The idea is that when the object I've grouped the microchip with gets destroyed, then I want the microchip to go with it. Or maybe there's a way to turn off the microchip? Either way and help would be appreciated!
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Make sure you snap the microchip to the group you want destroyed!
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Okay, thanks! I also found that you can just connect the destroyer to the outside of the micro chip. ??
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So I have a bunch of logic microchipped on an object that will be duplicated many times. But I also have the programing on that object trigger a mover that's on my puppet, as well as some AND gate connections coming from button presses from the puppet's controller.
First I was trying to figure out what I needed to do to destroy a mover, or the mover that moved my puppet, without it moving some other object that I thought I might need to attach it too in order to destroy the mover. But the mover would move whatever it's attached to. So that brought me here.
Now I'm thinking/worried that having the puppet wired to duplicated destroyable objects is not a good idea and that I should be using wireless signals or something? Which I haven't started using yet because I'm just starting out and testing a puppet and 1 object.
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