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Puppet that can grab something?

  • Stinkinmushroom

    It's possible but you have to do the animation yourself.
    For a lever as example:
    => Make a timeline. Animate the arms going to the lever. Assign a button to the timeline to test it out.
    => Now you have to prevent him from doing that animation anywhere so you'll have to use a trigger zone near the switch.

    Now attach the trigger zone and the button you assigned to a 'AND' . The output of the 'AND' you attach to the timeline.

    This should work

  • QuietlyWrong

    Maybe put a follower on any grabbable object and turn it on when the player holds 'grab' and the hand is colliding with the object?

  • QuietlyWrong

    With a tag in the relevant place on the hand, that is.

    Might take a bit of finessing.

  • QuietlyWrong

    If it's a limited number of objects to clutch, maybe incorporate them or a handle component into the hand sculpture that you make visible when it's in hand and invisible otherwise?

  • AngreyMunkeyBoy

    In the LBP remake, the Sackboy puppets grabbed the windmill to lift themselves up. So, I know it's possible to make the puppet grab stuff but I've been unable to figure it out yet

  • MrOobleck

    What if you used a raycast from the hand to find the nearest thing to grab (limited range of like 0.25 meters or so), then used the hit coordinates as the target location for the hand, then used a follower mover to move the hand there?

  • SLIMagiNATION

    anyone figure this out yet? if so could you comment and explain. I noticed that in the LBP remake as well but cant get the puppet to grab things to save my life.

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