How do I destroy a sculpt when it falls into a trigger zone?
I have multiple copies of a sculpt, and I want each of them to be destroyed when they fall into a trigger zone. At the moment I have a trigger zone which detects them, and a destroyer on each sculpt which is hooked up to it, but this destroys all of them as soon as one is detected.
How do I set this up so that each one is destroyed idependently as it falls into the zone?
-
Never mind, figured it out - health manager hooked into a destroyer on each sculpt, then a health modifier with a zone to remove all their health :)
-
You could also set the trigger zone to detect tags.
Then place a tag on each sculpt to power a destroyer gadget when it's detected.
- yann -
Thanks Yann! That sounds a bit more elegant - I'll do that.
Please sign in to leave a comment.