how to make an object possable / usable by a puppet?
Hello everyone, here I would like someone to explain the mechanics to me so that a puppet and not the whip can take possession of an object.
In a fairly common logic related to an FPS game all that is more classic; I would like my puppet to be able to take possession of a fixed turret, that with a key command, this one grips the handles to control it and shoot with it.
I specify that it must be the puppet and not the whip that must do the action.
It is the fact of being able to grip the handles that I do not understand, can you help me?
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I would probably look at adding a dummy version of your puppet onto the turret (into the turret group). Make it non-possessible as it'll only serve as a prop.
When you want to take control of the turret, disable controls on your puppet (stop it moving) & make your puppet invisible.
At the same time make the dummy puppet visible & activate a controller sensor on the turret to control it.
Thats the general idea anyway. You just want to make it look like your puppet is controlling the turret. Its a bit of smoke & mirrors to create the illusion. -
hello, thank you for your answer, I left on a logical basis with a controller chip with the wisp remote possedable.
I need my puppet to stay active because he can suffer damage while being on the turret and therefore I cannot just make an image that would be like an illusion ^^
In fact it is really the mechanics of the puppet that must grip the handle of the turret to control it which poses a problem for me.
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