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Imp removing

  • TAPgiles

    I'm guessing you're blocking imps in a timeline or something which means only while you're playing the timeline in that part of the timeline it's blocking imps. But when it gets to the end and triggers the doorway or whatever it's not over that part in the timeline any more so it's not blocking imps.

    If you have a global settings gadget not in the timeline and turn off "allow imps" in there it won't matter what the timeline is doing at all.

  • TAPgiles

    Hrm, interesting... Not had this happen to me I don't think. Could you make a video showing making an example and showing the issue? That would really help the Mm team too.

  • ArtRobot

    Global settings, not in a time line does not remove imps in these transitions. Cameras have a tweak setting to disable imps but when relying on the puppet control sensor without a camera, the issue occurs. It's set to auto possess but won't possess while the level loads so this is really annoying. The only idea I have to try is making a custom puppet camera so I can access this option.

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