Should I provide an exit door on the 'end screen' of my game?
I've not released a game before, so I'm looking to do this right. Currently, when the player reaches the last screen and are told they have completed the game, it just stays on that screen until the player opens the menu and quits. UX-wise, I don't think this is unreasonable. But I am wondering if doing it this way has some negative impact elsewhere in the context of Dreams? e.g. missing out on a post-game screen.
TL;DR is it important that I have an exit out of the dream once the game is complete?
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I’d recommend using an exit door because that way will give the player a more direct prompt to give a thumbs up :)
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Ah that is interesting... I think in this case though, it may not be necessary. The game is very long (a puzzle game with 30 levels) and I do not expect anyone to finish it on first try! (or even at all for most players; it's very hard toward the end) Anyone who makes it to the end will likely have saved the dream, and given a thumbs up already.
Good tip for future projects, though! -
I think it's generally "polite" to actually boot the player out, even if it's after they press a button to do so. Plus, that exit can be used inside other dreams, plus it can be used in dream surfing.
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Plus plus, it gives Dreams a clear indication that someone completed your game as opposed to quit halfway through. Unclear how that could affect things, but some Mm folks advocate for exit doorways because it gives this signal.
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