How does the new sliding puppet disable fall damage when sliding?
Hey! Normally when regular puppets are sliding downhill they will die and respawn when they reach the "fall height" as defined in the global settings, but the new puppet does not do this? The new puppet can slide an infinite amount and not die...
I've been searching the logic of the new puppet and I can't figure out how this is done? Help very much appreciated! :D
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They're not flying or falling, they're sliding on a surface. So the puppet is not considered falling at all.
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