Is there a way to 'hide' all sculptures with the same 'tag'?
Let's say I want 20 individual sculptures to disappear (hide) when a player pushes the 'x' button. The sculptures I want to hide are in different groups (layers/sub-layers). I know I can scope into each individually and hide or reveal them within the keyframe. What I'm wanting is to give all those sculptures the same tag during my building phase. Then when animating just be able to set the keyframe to hide all sculpts with that tag. Is there a way to do that (or alternative)?
-
There's a couple of methods.
If a sculpt is detected by a trigger zone, it knows. So you can set a trigger zone to be scene-wide, have it look for a specific label that those sculpts have. Then take a wire from the sculpt's "detected" output on the labels page and use it to change it to invisible.
Or you can use a tag gadget which works the same, or wifi stuff... there are many options. -
Thank you sooo much TAPgiles! I'll try out that first option when I get home from work. Didn't know there even was a 'tag gadget'. Will def look into that and the wifi gadgets as well. I'm new here but deeply in love with the toolkit as a whole and really appreciate the help. Thank you again TAPgiles! :D
Please sign in to leave a comment.