How do I record rotation with a keyframe so it records 'world' rotation, i.e. not 'local'?
Not sure if this is even possible and can't get my head around it yet.
I want to have a spaceship rotate 1:1 with the left stick. So if max roation is 90 degrees, holding the left stick at 50% will make the ship rotate to 45 degrees and stay there as long as that stick input is still active.
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An angle sensor could help you stop the stick moving the ship any further once you reach a certain angle (ie power off or otherwise change the rotator when the angle is met). I wonder if you could use the stick output plus a calculator to change the angle sensor’s Max angle - so as you push further you increase the limit - but the limit remains so you don’t just keep spinning. Not sure this would work but maybe have a play and see where you get to?
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