Transform vector by rotation
I isolated and stored the value of a transform's translation, and I want to apply a rotation to it (taken from a tag's transform value). As far as I can tell, there is no sort of quaternion multiplication you can apply directly to a vector; you can combine them into a transform but it processes it as if you rotate a point around the origin, then transpose it by the vector.
I need to be able to transpose, then rotate. Is there any way to do this?
I'm plugging this value into the target port of a Follower, if that has any significance.
Any help is greatly appreciated!
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If you don't want to work the math out yourself using calculator gadgets, there's probably someone in the dreamiverse who has already done it! E.g. users "phort" and "MrOobleck" have published lots of ready made math tools.
https://indreams.me/element/oBawPycZrXC perhaps?
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