How to move a puppet with a mover without it clipping through walls?
So, I have a puppet that's got a dodge ability. This ability uses a mover that needs about 60-70% strength to be able to move the puppet.
The problem: The puppet is sometimes able to get through walls no matter the walls' width by using this dodge.
How do you use a mover with enough strength to move the puppet without it sometimes clipping through walls?
Many thanks for help! :)
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If it's fast enough, or there's enough physics stuff going on elsewhere, things will start clipping through other things. The framerate may be such that the new position will be on the other side of the object so it misses that it was meant to collide, things like that.
Something to make sure of though is that the puppet is movable. Otherwise it won't react to colliding with things anyway.
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