How to trigger a selector with background music.
This has me confused. I need the level's music to trigger a selector to turn visuals on and off. I can get it to work by putting speaker on the Microchip and wiring that to the selector, but then the music has a radius instead of being BG music.
What am I missing here?
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Answered on another forum.
In case someone else has this question:
To make a speaker broadcast to the entire level, turn off 3D panning.
(Thanks Supposer) -
No probs ^^
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