Health modifier only affect puppet individually?
I’m trying to have a puppets health go down over time (“due to hunger”) and am currently using a health modifier in the puppets chip.
In order to get this to work I had to use zone for detection, but any other puppet then gets affected.
I can’t use the friend/object tags since I have many puppets and I need to be able to decrease heath individually.
I got it working sort of using a timer and a counter but it glitched and had my starting health set to 70 whatever I did, so I rather use a modifier if I can.
(I wired max health to starting count, decreased with a timer and wired output to current health, also wired current health to input to get starting health which is probably what glitched it)
So can I attach a health modifier to a puppet, have it decrease a little ever x seconds and only affect the puppet it’s attached to?
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So I redid the counter solution again, making sure to set both counters to 100 before wiring anything and now it works. If I ever decide to up the max health I’ll need to redo everything again I guess but at least it works for now.
Still interested in an easier way though -
Well turns out my worksround is seriously buggy and forces the game to blur when it’s puppet is emitted from an emitter. So I’m back to square one here.
Any suggestions?
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