Deluxe Puppet precise collision
Is there a way to make my Puppet collisions to be precise to each sculpt part? Currently the puppet collides using its collision cylinder, but my game requires each body part to collide with and push the puppet away, even the arms etc. Im turning Collidable on eac sculpt but it doesn't really work and breaks the whole puppet.
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That's probably because the parts will collide with each other. I'm not sure it will be possible to have it all perfectly collidable, unless you're careful to animate the parts so they don't shove each other around.
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