What’s the right way to create a hierarchy of rotating objects?
E.g., I want to make an animated solar system, with:
1) A central sun
2) A planet that orbits the sun
3) A moon that orbits the planet as it orbits the sun
I have found several ways (using rotators and connectors) to achieve step 2.
But whenever I try to get step (3) working, I can’t make it happen! Anyone got tips?
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Never mind, I figured it out... the “Motor Bolt” connector was what I wanted, I was just doing it wrong
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