Emitting grouped objects without having them parented
I have an impact effect that is spawned at the location of a laser scope hit. I'd like to have this effect grouped to the weapon that uses it, so the emitter will work correctly after just stamping the group in a level.
The problem is when emitting objects that are grouped together, the emitted instance keeps following the object it was grouped too.
Is this a bug? Intended? Or am I missing a setting to fix this?
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Hi, the emitted object has the same parent as the object it's cloned from. There's currently no option to override that. You could try putting the effect in group, making the group movable and emitting that. This would cause it to be left behind after the weapon has moved on.
Hope that helps
Matt
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