Door checkpoints
I am making a game that requires the player to go through multiple doors and spawn where the doors are. I have checkpoint mode on the doorways activated and no other checkpoints are on in the scene but the puppet still spawns where I placed it in the scene. Am I doing something wrong?
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You need to give the possessed controller sensor a name, and give the controller sensor the same name in the scene you're linking to. So for a regular puppet, the controller sensor is in: scope into puppet > chip at its feet > controller logic chip.
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Thank you! That was it!
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