Changing the collision shape during animation?
Hello again! I made a Deluxe Puppet crouch keyframe by only moving the thighs and legs. However, the Puppet's collision shape is still set as if the puppet is standing upright when the keyframe is played by pressing L1. How do I make the collision shape correct in line with the animation?
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Make sure the specific sculpts you want to have collision have collision turned on. Otherwise it normally only uses the puppet's collision, which is simplified.
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So, you used the same keyframe which changes to crouch, also change the collision shape? Strange. That should work. I just did it on my puppet.
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Sorted it as Denjo92 suggested. Entered my keyframe, scoped out and selected the puppet, then changed the collision shape.
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Oh woops that still doesn't seem to work.
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Nope I HAVE NOW fixed as Denjo92 said - whilst editing the keyframe you can tweak the whole puppet by clicking L1 and Square on the blue circular pad on the bottom of the puppet.
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