Let us disable scoped in saturation and colour changes to outside scopes
When scoped in all other objects desaturate. Let us toggle this feature so we can edit our sculpts with the rest of the scene's colour for reference. This would be very helpful for making tileable textures as we can then properly see live clones around the one we are editing.
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You can already turn this off under preference -> gameplay -> Visual feedback when scoped in -> minimal
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Hey there,
This option is available in your Preferences menu :)
- Alex
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