Stop my character from spinning wildly and launching when initiating an animation of him climbing over a ledge.
I animated a character climbing over a log when you click square and it looks good when I play the animation by itself but in game when I hit square he just spins violently and launches away from the log.
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I had it on sustain animation that was the problem. Although I do have a problem now where the animation will only play correctly if the character spawns into the map at the animation start location. How do I avoid this? Please and thank you everyone!!
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