How do I move individual parts of a puppet separately from each other?
Good to be back in Dreams! :)
If I'm trying create an animation, a lot of times it would be helpful for the rest of the puppet to remain rigid while I'm moving, for example, a hand, rather than having the whole arm move around every time I move the hand. Is there a way to move parts independently from the parts they're connected to?
I get that moving the upper arm means that the lower arm and hand will have to move with it, and that's fine, but I'd like to be able to move the lower arm without it making the upper arm move, that sort of thing.
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Use L2 to rotate the part instead of R2 to move it. R2 uses "inverse kinematics," which means it figures out where the upper arm needs to go for the lower arm to be in a certain position. L2 uses "forward kinematics," which means it only moves children of the thing you're moving--moving the lower arm when you adjust the upper arm.
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Okay, cool! Do you know if there's a way with the move controllers to do what L2 does?
Thanks!
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