Carry over momentum after teleporting object.
Say I were to have a spaceship object that gets teleported back to the center after straying too far, how would I make sure the momentum of the spaceship is not reset after teleportation?
So far I've only managed to make it teleport in such a way that all the momentum it had gets reset and it also has to start building up it's speed all over again.
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If you store the velocity going in (using a sensor), I wonder if you can use a mover/advanced mover with 100% strength (and probably 0% damping) for a brief moment to get you back to where you were.
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It occurs to me that the Portal Gun demo must do this, but I'm not sure if it's remixable.
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