How do I use variables for multiplayer?
I have a score variable set to increase and decrease on button presses to test this function. The score itself is ticked for multiplayer, and I have it running through a splitter to display only player 1 and another for only player 2. Its always showing the same for both though.
The chip is in two separate puppets.
And I have 2 controllers, both possessing one.
Is there a way I'm supposed to tell it to increase only for one player? (Didn't see an option on the score modifier gadget)
Additional question - can I assign a score to an individual puppet rather than player?
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Try two separate variables. It sounds as if you're only using one
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Isn't that the point of the 'multiplayer' option on the variable though? Copying all the logic to specify another variable for other players doesn't seem right.
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