Button detection problem
I have a problem building the foundation of a functional menu. I want to have the pressing of the x button make the menu go from A to B and from B to C, the problem is if I press x while A is active it goes directly to C since the button detection running while B is active detects the x button at the same time it is activated. I tried to use a signal manipulator turning the input to a pulse but that didn't work (maybe I'm doing sonething wrong?). In other words: how can I make the detector only detect the input if it went from off to on while the detector was active?
-
Does the signal manipulator UI show it working correctly (left side stays black, right side flickers black)? If so, that part is working fine. There must be something else about your logic that is messing things up. More information would be helpful. Or if I could go in and see what's going on that would be even easier to figure out.
-
Thanks for your help! I changed the problem a little bit and uploaded it to the Dreamiverse under the name "Button detection problem" (as a game scene). I want to go from the game to the menu by pressing triangle (wired to a Selector) and back to the game by pressing triangle again with the game and menu using different control schemes. I actually found a solution to the problem that works without a signal manipulator. I can't understand though why the other chip doesn't work. Is it a bug I wonder?
Please sign in to leave a comment.