How do I change a running jump animation?
I'm building a character that has a distinct movement style, and so I've changed my walk/run/jump animations accordingly.
But for some reason he still seems to use the standard jump animation while running. Is there a way to change the key frames for that specific instance?
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Hi,
If you scope into the puppets brain there should be a microchip called jump, the animation keyframes are in the one for rise, hang and fall.
John
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