How do I prevent the draw distance issue with lights?
I have some spotlights half reflecting on a wall, but they are presenting differently depending on the distance of my puppet. If I walk away I see the full cone, but if I get closer I only see the edges.
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It is also giving me a warning triangle sayng there are too many shadows. I do not know how to correct this - even turning off the cast shadows option on the lights has not solved this.
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