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Do all derivative assets get published?

  • KeldBjones

    Yes, both Amy models will need to be published, as "Amy Model" is permanently the parent to any creations that derive from it. I believe Development Scene will not be published in this scenario.

    I ran into a situation that might interest you as well. I was working on a Puppet and decided to Save as New Creation, thinking I would save "out" a copy of the puppet. Then I continued working in my scene. When I went to publish the scene (as a Character), I had to publish the "saved out" version as well. Even though I had never opened or edited it, I unintentionally created a new parent to my working file that I can't get rid of.

  • TheOneironaut

    Oh that's interesting... So that's good to know. A little annoying though. So it's better to just jump back and forth between the "Edit Original" (I forget what it's called at the moment) area and the final scene and just keep using the Update tool if you've already added the element to another scene.

    I wish there were a better way to "Create a copy" (at least on your own creations) so that they can be worked on separately, just in case you want to adapt things. I guess then—In the example, Development Scene might be a good place to have doubles of every item as well. One that's "Saved as New Creation" (assets) and one that hasn't been saved as anything yet, so you can make duplicates of things. If I want to make another character using Amy as a base, I could do so without sharing any version of Amy (though presumably, once it happens, it wouldn't need to happen again. Just kindof annoying if I decide to change Amy's base in the future (and give her a ponytail or something) and it decides to update all other characters in the process. :/

  • TheOneironaut

    Also, I'm going to guess that you might be able to get around that second issue (the forced publishing of the "saved out" version) similarly by creating a duplicate before "saving out" an object, and then delete the specific one (from the scene) that you "saved out" before you publish the scene. Otherwise it seems like it's basically just saving that item within the scene.

    Basically:
    - Clone an item.
    - Save cloned item ("Save as New Creation")
    - Delete cloned item if you don't want it to be published with the scene. You can still keep the pre-cloned original.

    ?

  • KeldBjones

    Good thinking, thanks! That would have accomplished what I was after at the time.

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