Get Player Text Input
I was curious if there was a way to get user input from the player? Let's say they are asked to input a name and that is assigned to a variable that can be used throughout the gameplay in the on-screen text dialogue.
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I think it will be doable but only with some tight logic. And you'd probably have to display the text one character at a time or make your own text displayer.
But very useful - I'd say it would get remixed into many levels if someone made it work well. -
So I guess you could encode each letter as a number etc since we only have numeric variables and signals, but how do you go about storing a list of those?
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Use multiple variable gadgets. It sounds like a job for an organised mind!
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Did you ever work this out?
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