Move an object in its local space without snapping the logic to the object itself
OK, maybe I should just give up and snap microchips to objects I want to move but if the surface is curvaceous, it can be tricky to get the angel I want exactly right.
If a simple mover is snapped to an element and it's set to 'Local Space', it will move that object relative to its orientation.
If the mover is not snapped to the element, you can wire up its affected object 'output' to that element to move it but now the Local Space of the element is ignored in favour of that of the chip, even though the displayed axes appear on the element itself.
Is this a bug? I even try grouping the chip with the element in question but it still won't work.
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I can replicate this and looks like a bug. I will check with the team.
Thanks!
Pablo -
Actually this is working as intended, because you could wire the gadget to several objects and they would share the Gadget's local orientation.
Surface Snap is the way to go in this case. An alternative is to group both the object and the Gadget, and then wire the Gadget to the group -not to the object, you'll have to Scope Out while holding the wire.
Hope this helps!
Pablo -
Thanks Pablo. I think that makes sense...
Since I asked the question I've spent a lot of time in trial and (mostly) error discovering the interrelationships between groups and subgroups and the sheer criticality of attaching logic to the right group or subgroup or sub-subgroup or element.
I feel it deserves a tutorial of some sort.
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