Convert world space to screen space
Get the location of a custom mouse that is in the world and transform this into the location of the screen so the game would know when they player “moused over” a ui element to activate
Could be done with a laser scope from the camera pointing at the tag on the mouse and off hit decttion trigger the ui but then the ui is in the world and not attached to the screen
Hope this makes sense 🤗
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Hi,
Did you know the grab sensor has a hovered over output?
Try using that to achieve this :)
John
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