How do I: Save a dynamic creation spawned in Play mode into Edit mode?
Like levels randomly creating with spawning scripts, is there any way I can save the object placement without having to always regenerate it?
Like a script that places down lots of Minecraft-like blocks randomly, is there a way to save all those placed objects?
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Hi,
Saving items created by an emitter is currently not possible I'm afraid.
John -
It'd be great if this was added since it'd enable all sorts of logic based content creation possibilities.
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Have you tried using Playtest mode? https://indreams.me/guide/palette-glossary/assembly/modes/playtest-mode
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