How do I make grid movement in play mode
I want to make a game with grid movement but I can seen to get it right. I've been fiddling around with the speed values and timer values, but it goes off grid after a few moves. Say for example I want to make a tetras game, that's the grid movement I'm talking about. Any help please?
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use a counter set to 1 and wire into its own reset to create a pulse, use 1 for each direction and this will allow you to move the same distance each time
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